Beyond the lab: Investigating early adolescents' cognitive, emotional, and arousal responses to violent games

نویسندگان

  • Karin M. Fikkers
  • Jessica Taylor Piotrowski
  • Patti M. Valkenburg
چکیده

Cognitive, emotional, and arousal responses to violent games play a central role in theoretical explanations of how violent media may affect aggression. However, existing research has focused on a relatively narrow range of responses to violent games in experimental settings. This limits our understanding of whether and how violent game-induced responses relate to aggression in real life. To address these gaps, this study investigated how cognitive effort, emotional valence, and arousal in response to violent games relate to early adolescents' aggression, both cross-sectionally and over a period of one year. In addition, we investigated how a social context variable (i.e., family conflict) predicts these responses to violent games and subsequent aggression. A sample of 448 early adolescents (10e14 years) completed survey questions and media diaries that measured their responses to violent games. Results showed that, outside the lab, a positive cross-sectional relationship between violent game-induced arousal and aggression exists. In addition, arousal mediated the relationship between family conflict and aggression. Study findings justify increased research attention to media responses outside the lab and a need for further theoretical and methodological refinement. © 2016 Elsevier Ltd. All rights reserved.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Research Paper: Do Computer Games Affect Arousal Level in Children With Attention/Deficit Hyperactivity Disorder?

Background: Attention-Deficit Hyperactivity Disorder (ADHD) is a common psychiatric complication in children, which affects about 5-10% of the population. Although ADHD is a multi-factorial disorder, one of its causes refers to dysfunction of the arousal. Objectives: The current study aimed at investigating whether a change in arousal level in children with ADHD differs from the control group....

متن کامل

Media Violence and Social Neuroscience New Questions and New Opportunities

Decades of research have demonstrated that exposure to violence on television can cause increases in aggression. The recent emergence of violent video games has raised new questions regarding the effects of violent media. The General Aggression Model (GAM) predicts that exposure to violent media increases aggressive behavior through one of three primary pathways (arousal, cognitions, and affect...

متن کامل

The effects of violent video games on adolescents The overlooked influence of development

Recent acts of extreme violence involving teens and associated links to violent video games have led to an increased interest in video game violence. Research suggests that violent video games influence aggressive behavior, aggressive affect, aggressive cognition, and physiological arousal. Anderson and Bushman [Annu. Rev. Psychol. 53 (2002) 27.] have posited a General Aggression Model (GAM) to...

متن کامل

The effects of violent video games on adolescents 2 The overlooked inf luence of development 3 Steven

8 Recent acts of extreme violence involving teens and associated links to violent video games have led 9 to an increased interest in video game violence. Research suggests that violent video games influence 10 aggressive behavior, aggressive affect, aggressive cognition, and physiological arousal. Anderson 11 and Bushman [Annu. Rev. Psychol. 53 (2002) 27.] have posited a General Aggression Mode...

متن کامل

تأثیر بازی‌های رایانه‌ای با درجات مختلف خشونت روی ایمونوگلوبولین A بزاقی: اثر تعاملی جنسیت و سنخ شخصیتی

  Objective: The aim of this research was to investigate the effects of different rated violent computer games regarding to types of personality and gender on salivary Immunoglobulin A (sIgA) changes among Iranian adolescents.   Materials & Methods: Two hundred and nine participants (108 girls and 101 boys) were selected by cluster sampling method among first grade students of secondary schools...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:
  • Computers in Human Behavior

دوره 60  شماره 

صفحات  -

تاریخ انتشار 2016